The infected aren't the only thing hunting you. Your body needs food, water and rest, the cold bites when you're unprepared, and there are places on the map where the air itself is lethal.
Keep the body running
Hunger, thirst and exhaustion tick down whether you're fighting or hiding. Let them bottom out and you're slow, weak and easy prey. Scavenging isn't optional — it's how you make it to morning.
Nothing heals for free
There is no natural regeneration in the Zone. Health comes back from bandages, medicine, a meal when you are hurt and sleep — nothing else. Hunger and thirst are lethal on a clock: from full, eight hours with nothing to eat or drink is the end, and the seasons bend it, summer coming for your water and winter for your food. The cold does real damage to anyone who has not dressed for it.
Hostile ground
Radiation zones are lawless and deadly without the right gear — a gas mask or hazmat protection buys you time where others choke. The environment rewards preparation and punishes the careless every single run.
- Hunger, thirst and sleep you actually have to manage
- Temperature and exposure that matter
- Radiation zones with real hazard and gear counters
- No natural healing — items, food and sleep only
- Preparation beats reflexes out here
- A GPS, a Survival Guide and an intake for your first hour