Scavenging keeps you alive today; farming keeps you alive next week. Work a plot, keep it watered, and turn a patch of dirt into a renewable supply line that doesn't depend on luck.
Put down roots
Plant crops, run irrigation to keep them growing, and harvest when they're ready. It's a commitment — a stationary investment in a world where standing still is dangerous — but it pays back in a supply you control.
The self-sufficient survivor
Pair a plot with fishing, crafting and cooking and you stop living hand-to-mouth. Farming is the backbone of a settlement that can feed a squad, not just one desperate survivor.
How it plays
- Plant, irrigate and harvest crops
- A renewable food and materials supply
- The foundation of a self-sufficient camp
- Pairs with cooking, fishing and trade
Related systems