A century and a half of survival sorted the living into four shapes. Choose your allegiance, band into a squad, and take ground — because out here the only law is who can hold the line this week.
Four factions, one map
Coexistors, Reclaimers, Ferrymen and Raiders each play the apocalypse differently — builders, isolationists, mercenaries and predators. Your faction sets your enemies, your perks and the story you tell.
Claim, raid and hold
Squads claim territory and defend it. Two prizes are worth a full faction war: the fuel refinery (control the supply lines) and the cigarette lab (control the money press). Claim one, and a rival can declare war — a timed siege where presence on the point fills a capture bar. Every claim, siege and shift is broadcast to a public war feed the whole community can watch.
- Four lore factions with distinct perks and playstyles
- Squad-based territory claim and raid
- Two contested prizes: the fuel refinery and the cigarette lab
- Claim → war → capture, with a live public conquest feed