A century and a half of survival sorted the living into four shapes. Choose your allegiance, band into a squad, and take ground — because out here the only law is who can hold the line this week.
Four factions, one map
Coexistors, Reclaimers, Ferrymen and Raiders each play the apocalypse differently — builders, isolationists, mercenaries and predators. Your faction sets your enemies, your perks and the story you tell.
Claim, raid and hold
Squads claim territory and defend it, and the fuel refinery is a prize worth going to war over — control it and you control the supply lines. Every claim, siege and shift in the frontline is broadcast to a public war feed the whole community can watch.
How it plays
- Four lore factions with distinct perks and playstyles
- Squad-based territory claim and raid
- A single contested refinery that decides who runs the map
- A live conquest feed — the war is public