DeadZone Core is a roleplay-first survival server: violence, gore, disease and adult themes. You must be 18 or older to go further.
Your choice is remembered on this device.
Forty levels, nine trades, forty-three waypoints and three roads nobody marks on a map. Every point you spend is a fork you cannot un-take. This is the whole trail, drawn as the Zone keeps it.
Tap a waypoint to read its dossier. The roads are prerequisites: a waypoint opens when the ones behind it are walked.
One survivor, two masteries. Which two decides who your crew keeps alive.
The only one who can bring a downed survivor back. Without a medic, the group dies for good.
Capstone: Field Surgery
Keeps the vehicles alive. Without a mechanic, nobody repairs or rebuilds.
Capstone: Master Mechanic
Powers the wasteland. Without an engineer a generator is scrap — nobody builds, repairs or overclocks the grid.
Capstone: Chief Engineer
Unlocks the high crafting tiers. Without an artisan, you're stuck with basic gear.
Capstone: Master Smith
The armourer's ladder. Every firearm on this server is BUILT, and only a gunsmith can build one — parts first, sidearms next, long guns after that, and the rare stuff last.
Capstone: Master Gunsmith
Hits harder and takes more. The squad's offensive backbone.
Capstone: Juggernaut
Lasts longer in the wild: hunger, thirst, and infection resistance.
Capstone: Immune System
Runs longer, finds more. The explorer who resupplies the group.
Capstone: Forager
Lives off the land and the market — the angler and the haggler who keep the group fed and funded.
Capstone: Wilderness Master
Three synergies hide between the trades. Walk both sides of one and it reveals itself. Walk all three and something older than the trades opens.
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Hidden synergy — walk both trades to reveal it.
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Hidden synergy — walk both trades to reveal it.
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Hidden synergy — walk both trades to reveal it.
The grand secret
THE GRAND SECRET. Sealed until the three synergies are yours.
Sign in and your account draws the trail exactly as you have walked it in the Zone: ranks, points to spend, the next waypoint.