Captain Miller never stays in one place. When he sets up, the radio says where, and what he asks is always the same: there are people hiding in the Hollow Line, and somebody has to go down and get them.
Into the dark
The tunnels are nested. You find the survivors by their voices, take them by the hand, and walk them out through whatever has made its home down there — and it does not let you leave quietly.
What Miller pays
Bring them out alive and Miller pays in what the Zone values: a legendary weapon, the parts to keep it running, and a hundred cigarettes. Then he moves on. Each survivor can take one run every six hours, so the line is never empty of work — or of people who want it.
How it plays
- A roaming mission giver announced over the radio
- Rally hiding survivors and escort them out
- Nests between you and the exit
- A legendary weapon, parts and cigarettes per rescue
Related systems